From 7041babc9e5333d01191f3eb80fd711bd26cd4f7 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 08:46:01 +0100 Subject: feat: add time-based effect activation with auto-passthrough Effects now accept start/end time parameters and automatically passthrough when inactive. Implements buffer chain integrity via compile-time validation. - Effect base class: dispatch_render() checks time bounds, auto-passthroughs 1:1 input/output effects outside [start, end] interval - seq_compiler.py: validates producer/consumer lifespan constraints for multi-output effects, adds --validate flag, always validates before codegen - Updated all 9 effect classes and test fixtures to pass start/end times - check_all.sh: includes timeline validation step - Tests: 34/34 passing, demo runs successfully Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/sequence.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gpu/sequence.cc') diff --git a/src/gpu/sequence.cc b/src/gpu/sequence.cc index 5348992..d2f99bc 100644 --- a/src/gpu/sequence.cc +++ b/src/gpu/sequence.cc @@ -240,7 +240,7 @@ void Sequence::postprocess(WGPUCommandEncoder encoder) { void Sequence::render_effects(WGPUCommandEncoder encoder) { // Execute DAG in topological order (pre-sorted by compiler) for (const auto& dag_node : effect_dag_) { - dag_node.effect->render(encoder, params_, nodes_); + dag_node.effect->dispatch_render(encoder, params_, nodes_); } } -- cgit v1.2.3