From 42de5c4e5aeb486b4afb5b73bcb6a9d5ba567cbd Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 15:15:40 +0100 Subject: fix(headless): add nullptr checks for GPU resource creation - NodeRegistry::create_texture: skip texture creation when device is nullptr - Post-process helpers: skip pipeline/bind group creation in headless mode - SamplerCache: return nullptr for headless mode - BindGroupLayoutBuilder/BindGroupBuilder: skip creation with null device - RenderPipelineBuilder: skip shader module and pipeline creation in headless - PlaceholderEffect: skip sampler creation in headless mode - RotatingCubeEffect: early return in constructor for headless mode WIP: Some effects (GaussianBlur, etc.) still need headless checks Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/sequence.cc | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/gpu/sequence.cc') diff --git a/src/gpu/sequence.cc b/src/gpu/sequence.cc index 38a6866..578fc01 100644 --- a/src/gpu/sequence.cc +++ b/src/gpu/sequence.cc @@ -130,6 +130,13 @@ void NodeRegistry::set_external_view(const std::string& name, } void NodeRegistry::create_texture(Node& node) { + // Headless mode: skip texture creation + if (device_ == nullptr) { + node.texture = nullptr; + node.view = nullptr; + return; + } + WGPUTextureFormat format; WGPUTextureUsage usage; -- cgit v1.2.3