From 42de5c4e5aeb486b4afb5b73bcb6a9d5ba567cbd Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 15:15:40 +0100 Subject: fix(headless): add nullptr checks for GPU resource creation - NodeRegistry::create_texture: skip texture creation when device is nullptr - Post-process helpers: skip pipeline/bind group creation in headless mode - SamplerCache: return nullptr for headless mode - BindGroupLayoutBuilder/BindGroupBuilder: skip creation with null device - RenderPipelineBuilder: skip shader module and pipeline creation in headless - PlaceholderEffect: skip sampler creation in headless mode - RotatingCubeEffect: early return in constructor for headless mode WIP: Some effects (GaussianBlur, etc.) still need headless checks Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/sampler_cache.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/gpu/sampler_cache.h') diff --git a/src/gpu/sampler_cache.h b/src/gpu/sampler_cache.h index 7149921..b3fdb19 100644 --- a/src/gpu/sampler_cache.h +++ b/src/gpu/sampler_cache.h @@ -39,6 +39,11 @@ class SamplerCache { } WGPUSampler get_or_create(WGPUDevice device, const SamplerSpec& spec) { + // Headless mode: skip sampler creation + if (device == nullptr) { + return nullptr; + } + auto it = cache_.find(spec); if (it != cache_.end()) return it->second; -- cgit v1.2.3