From efad11008616d30f685752fc70aa05be524c1a78 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 12 Mar 2026 17:14:57 +0100 Subject: fix(win): update wgpu-native to v27, unify Windows/macOS API paths MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS) - platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API - gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches - texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup - rotating_cube_effect.cc: remove #ifdef guard for depthSlice - glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch - asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing in STRIP_ALL Windows builds because disk-loading path ran on embedded data) - tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames and progresses through audio timeline. Pre-existing test failures unchanged. Co-Authored-By: Claude Sonnet 4.6 --- src/gpu/pipeline_builder.cc | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/gpu/pipeline_builder.cc') diff --git a/src/gpu/pipeline_builder.cc b/src/gpu/pipeline_builder.cc index ea4a272..2d9ec07 100644 --- a/src/gpu/pipeline_builder.cc +++ b/src/gpu/pipeline_builder.cc @@ -54,6 +54,9 @@ RenderPipelineBuilder::depth(WGPUTextureFormat depth_fmt) { depth_.format = depth_fmt; depth_.depthWriteEnabled = WGPUOptionalBool_True; depth_.depthCompare = WGPUCompareFunction_Less; + // Vulkan backend panics on WGPUCompareFunction_Undefined (zero) in stencil + depth_.stencilFront.compare = WGPUCompareFunction_Always; + depth_.stencilBack.compare = WGPUCompareFunction_Always; return *this; } -- cgit v1.2.3