From 74cab8d6b91168a4681f1c9c19a8e32052d59e7b Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 16:31:05 +0100 Subject: fix(3d): Restore and enhance 3D shadows - Elevated objects in test_3d_render to avoid shadow occlusion. - Slanted light direction for more visible, elongated shadows. - Sharpened shadows by increasing k constant to 32. - Cleaned up debug printfs from previous turns. - Maintained skip_idx logic for robust self-shadowing prevention. --- src/gpu/gpu.cc | 1 - 1 file changed, 1 deletion(-) (limited to 'src/gpu/gpu.cc') diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc index 5537433..3e8981c 100644 --- a/src/gpu/gpu.cc +++ b/src/gpu/gpu.cc @@ -367,7 +367,6 @@ void gpu_init(PlatformState* platform_state) { g_config.usage = WGPUTextureUsage_RenderAttachment; g_config.width = platform_state->width; g_config.height = platform_state->height; - printf("WebGPU Init: %dx%d\n", g_config.width, g_config.height); g_config.presentMode = WGPUPresentMode_Fifo; g_config.alphaMode = WGPUCompositeAlphaMode_Opaque; wgpuSurfaceConfigure(g_surface, &g_config); -- cgit v1.2.3