From b68c8d8cbe9274e42a89888186152d4ded1a2962 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 06:51:16 +0100 Subject: feat(3d): Implement basic OBJ mesh asset pipeline Added support for loading and rendering OBJ meshes. - Updated asset_packer to parse .obj files into a binary format. - Added MeshAsset and GetMeshAsset helper to asset_manager. - Extended Object3D with mesh_asset_id and ObjectType::MESH. - Implemented mesh rasterization pipeline in Renderer3D. - Added a sample cube mesh and verified in test_3d_render. --- src/gpu/effects/shaders.cc | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/effects') diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index 4fc8108..0646f92 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -40,6 +40,7 @@ void InitShaderComposer() { AssetId::ASSET_SHADER_RENDER_SCENE_QUERY_LINEAR); register_if_exists("render/lighting_utils", AssetId::ASSET_SHADER_RENDER_LIGHTING_UTILS); + register_if_exists("render/mesh", AssetId::ASSET_SHADER_MESH); register_if_exists("sdf_primitives", AssetId::ASSET_SHADER_SDF_PRIMITIVES); -- cgit v1.2.3