From 5c006735f2994aaa907b3eeb8681dff896695d08 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 15:52:46 +0100 Subject: refactor(shaders): Apply common utilities to renderer shaders Updated renderer_3d.wgsl, mesh_render.wgsl, skybox.wgsl to use common_utils functions. Registered snippet in ShaderComposer. Updated demo_assets.txt with SHADER_MATH_COMMON_UTILS entry. Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/effects/shaders.cc | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/effects') diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index 0646f92..dcbb0fd 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -33,6 +33,7 @@ void InitShaderComposer() { register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES); register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS); + register_if_exists("math/common_utils", AssetId::ASSET_SHADER_MATH_COMMON_UTILS); register_if_exists("render/shadows", AssetId::ASSET_SHADER_RENDER_SHADOWS); register_if_exists("render/scene_query_bvh", AssetId::ASSET_SHADER_RENDER_SCENE_QUERY_BVH); -- cgit v1.2.3