From 2519948f03a8fc467614bdfbdf5bd3e065dbcb5e Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 23:26:16 +0100 Subject: feat: Complete audio tracker system integration and tests --- src/gpu/effects/shaders.cc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/gpu/effects/shaders.cc') diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index 746392a..579160c 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -6,9 +6,9 @@ #include "gpu/effects/shader_composer.h" void InitShaderComposer() { - auto& sc = ShaderComposer::Get(); + auto& sc = ShaderComposer::Get(); - sc.RegisterSnippet("common_uniforms", R"( + sc.RegisterSnippet("common_uniforms", R"( struct GlobalUniforms { view_proj: mat4x4, camera_pos_time: vec4, @@ -25,7 +25,7 @@ struct ObjectsBuffer { }; )"); - sc.RegisterSnippet("sdf_primitives", R"( + sc.RegisterSnippet("sdf_primitives", R"( fn sdSphere(p: vec3, r: f32) -> f32 { return length(p) - r; } @@ -42,7 +42,7 @@ fn sdPlane(p: vec3, n: vec3, h: f32) -> f32 { } )"); - sc.RegisterSnippet("lighting", R"( + sc.RegisterSnippet("lighting", R"( fn get_normal_basic(p: vec3, obj_type: f32) -> vec3 { if (obj_type == 1.0) { return normalize(p); } let e = vec2(0.001, 0.0); @@ -68,7 +68,7 @@ fn calc_shadow(ro: vec3, rd: vec3, tmin: f32, tmax: f32, skip_idx: u32 } )"); - sc.RegisterSnippet("ray_box", R"( + sc.RegisterSnippet("ray_box", R"( struct RayBounds { t_entry: f32, t_exit: f32, -- cgit v1.2.3