From 24094f91da919d99aaaaf47cbd08087c2aa87ca9 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 19:38:05 +0100 Subject: feat(gpu): Add VignetteEffect and related files - Implemented VignetteEffect, including its shader, parameters, and sequence integration. - Added VignetteEffect to demo_effects.h, shaders.cc/h, and asset definitions. - Updated seq_compiler to handle VignetteEffect parameters. - Added VignetteEffect to test suite and updated expected counts. - Ensured all changes build and tests pass. - Added vignette_effect.cc implementation file. - Updated CMakeLists.txt to include the new effect file. - Updated assets/demo.seq to include the VignetteEffect. - Updated assets/final/demo_assets.txt with the new shader asset. --- src/gpu/effects/shaders.cc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/gpu/effects/shaders.cc') diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index ce60a74..2e1cfe5 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -98,3 +98,7 @@ const char* distort_shader_wgsl = const char* chroma_aberration_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION); + +const char* vignette_shader_wgsl = + + SafeGetAsset(AssetId::ASSET_SHADER_VIGNETTE); -- cgit v1.2.3