From 2e34965e5e48175c5ee6016af1a858f7f3f02c1d Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 4 Feb 2026 11:56:03 +0100 Subject: feat(gpu): Implement recursive WGSL composition and modularize shaders (Task #50) - Updated ShaderComposer to support recursive #include "snippet_name" with cycle detection. - Extracted granular WGSL snippets: math/sdf_shapes, math/sdf_utils, render/shadows, render/scene_query, render/lighting_utils. - Refactored Renderer3D to use #include in shaders, simplifying C++ dependency lists. - Fixed WGPUShaderSourceWGSL usage on macOS to correctly handle composed shader strings. - Added comprehensive unit tests for recursive composition in test_shader_composer. - Verified system stability with test_3d_render and full test suite. - Marked Task #50 as recurrent for future code hygiene. --- src/gpu/effects/shader_composer.cc | 48 ++++++++++++++++++++++++++++++++++---- 1 file changed, 43 insertions(+), 5 deletions(-) (limited to 'src/gpu/effects/shader_composer.cc') diff --git a/src/gpu/effects/shader_composer.cc b/src/gpu/effects/shader_composer.cc index 3e08df9..8d66ad7 100644 --- a/src/gpu/effects/shader_composer.cc +++ b/src/gpu/effects/shader_composer.cc @@ -2,6 +2,7 @@ // It implements the ShaderComposer class. #include "gpu/effects/shader_composer.h" +#include #include ShaderComposer& ShaderComposer::Get() { @@ -14,22 +15,59 @@ void ShaderComposer::RegisterSnippet(const std::string& name, snippets_[name] = code; } +void ShaderComposer::ResolveRecursive(const std::string& source, + std::stringstream& ss, + std::set& included) { + std::istringstream stream(source); + std::string line; + while (std::getline(stream, line)) { + // Check for #include "snippet_name" + if (line.compare(0, 9, "#include ") == 0) { + size_t start = line.find('"'); + size_t end = line.find('"', start + 1); + if (start != std::string::npos && end != std::string::npos) { + std::string name = line.substr(start + 1, end - start - 1); + if (included.find(name) == included.end()) { + included.insert(name); + auto it = snippets_.find(name); + if (it != snippets_.end()) { + ss << "// --- Included: " << name << " ---\n"; + ResolveRecursive(it->second, ss, included); + ss << "// --- End Include: " << name << " ---\n"; + } else { + ss << "// ERROR: Snippet not found: " << name << "\n"; + } + } + } + } else { + ss << line << "\n"; + } + } +} + std::string ShaderComposer::Compose(const std::vector& dependencies, const std::string& main_code) { std::stringstream ss; ss << "// Generated by ShaderComposer\n\n"; + std::set included; + + // Process explicit dependencies first for (const auto& dep : dependencies) { - auto it = snippets_.find(dep); - if (it != snippets_.end()) { - ss << "// --- Snippet: " << dep << " ---\n"; - ss << it->second << "\n"; + if (included.find(dep) == included.end()) { + included.insert(dep); + auto it = snippets_.find(dep); + if (it != snippets_.end()) { + ss << "// --- Dependency: " << dep << " ---\n"; + ResolveRecursive(it->second, ss, included); + ss << "\n"; + } } } ss << "// --- Main Code ---\n"; - ss << main_code; + ResolveRecursive(main_code, ss, included); return ss.str(); } -- cgit v1.2.3