From bd939acdf750181ef0e1a612b445da4c15077c85 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:04:56 +0100 Subject: refactor: Bundle GPU context into GpuContext struct - Created GpuContext struct {device, queue, format} - Updated Effect/PostProcessEffect to take const GpuContext& - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Updated generated timeline files - Updated all test files - Added gpu_get_context() accessor and fixture.ctx() helper Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts. All targets build successfully. --- src/gpu/effects/passthrough_effect.cc | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/gpu/effects/passthrough_effect.cc') diff --git a/src/gpu/effects/passthrough_effect.cc b/src/gpu/effects/passthrough_effect.cc index 7825c0a..203f912 100644 --- a/src/gpu/effects/passthrough_effect.cc +++ b/src/gpu/effects/passthrough_effect.cc @@ -5,14 +5,13 @@ #include "gpu/gpu.h" // --- PassthroughEffect --- -PassthroughEffect::PassthroughEffect(WGPUDevice device, WGPUQueue queue, - WGPUTextureFormat format) - : PostProcessEffect(device, queue) { +PassthroughEffect::PassthroughEffect(const GpuContext& ctx) + : PostProcessEffect(ctx) { uniforms_ = gpu_create_buffer(device_, sizeof(float) * 6, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); pipeline_ = - create_post_process_pipeline(device_, format, passthrough_shader_wgsl); + create_post_process_pipeline(device_, format_, passthrough_shader_wgsl); } void PassthroughEffect::update_bind_group(WGPUTextureView input_view) { struct { -- cgit v1.2.3