From d4120e50c16ca6c71294cbf3cd614f9680b0e299 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 14:53:48 +0100 Subject: feat(assets): Implement procedural asset generation pipeline - Updated asset_packer to parse PROC(...) syntax with robust regex. - Implemented runtime dispatch in AssetManager for procedural generation. - Added procedural generator functions (noise, grid, periodic). - Added comprehensive tests for procedural asset lifecycle. --- src/gpu/effects/hybrid_3d_effect.h | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 src/gpu/effects/hybrid_3d_effect.h (limited to 'src/gpu/effects/hybrid_3d_effect.h') diff --git a/src/gpu/effects/hybrid_3d_effect.h b/src/gpu/effects/hybrid_3d_effect.h new file mode 100644 index 0000000..a0a82b5 --- /dev/null +++ b/src/gpu/effects/hybrid_3d_effect.h @@ -0,0 +1,27 @@ +// This file is part of the 64k demo project. +// It defines the Hybrid3DEffect, integrating the 3D renderer into the demo timeline. + +#pragma once + +#include "gpu/effect.h" +#include "3d/renderer.h" +#include "3d/scene.h" +#include "3d/camera.h" + +class Hybrid3DEffect : public Effect { + public: + Hybrid3DEffect(); + virtual ~Hybrid3DEffect() override = default; + + void init(WGPUDevice device, WGPUQueue queue, int width, int height) override; + void render(WGPURenderPassEncoder pass, float time, float beat, float alpha) override; + + private: + Renderer3D renderer_; + Scene scene_; + Camera camera_; + WGPUDevice device_ = nullptr; + WGPUQueue queue_ = nullptr; + int width_ = 0; + int height_ = 0; +}; -- cgit v1.2.3