From 8c9815a210f457baafec36724d0d26e61bde52e4 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:14:37 +0100 Subject: refactor: Store const GpuContext& in Effect base class - Changed Effect to store ctx_ reference instead of device_/queue_/format_ - Updated all 19 effect implementations to access ctx_.device/queue/format - Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format) - All 28 tests pass, all targets build successfully --- src/gpu/effects/hybrid_3d_effect.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gpu/effects/hybrid_3d_effect.cc') diff --git a/src/gpu/effects/hybrid_3d_effect.cc b/src/gpu/effects/hybrid_3d_effect.cc index 6f89bf3..0f31b92 100644 --- a/src/gpu/effects/hybrid_3d_effect.cc +++ b/src/gpu/effects/hybrid_3d_effect.cc @@ -24,11 +24,11 @@ void Hybrid3DEffect::init(MainSequence* demo) { demo->gpu_ctx.format; // Get current format from MainSequence (might be different // than constructor if resized) - renderer_.init(device_, queue_, format_); + renderer_.init(ctx_.device, ctx_.queue, ctx_.format); renderer_.resize(width_, height_); // Texture Manager - texture_manager_.init(device_, queue_); + texture_manager_.init(ctx_.device, ctx_.queue); // Load Noise Asset TextureAsset noise_tex = GetTextureAsset(AssetId::ASSET_NOISE_TEX); -- cgit v1.2.3