From 8c9815a210f457baafec36724d0d26e61bde52e4 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:14:37 +0100 Subject: refactor: Store const GpuContext& in Effect base class - Changed Effect to store ctx_ reference instead of device_/queue_/format_ - Updated all 19 effect implementations to access ctx_.device/queue/format - Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format) - All 28 tests pass, all targets build successfully --- src/gpu/effects/gaussian_blur_effect.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/gpu/effects/gaussian_blur_effect.cc') diff --git a/src/gpu/effects/gaussian_blur_effect.cc b/src/gpu/effects/gaussian_blur_effect.cc index 72a93b8..f3a3544 100644 --- a/src/gpu/effects/gaussian_blur_effect.cc +++ b/src/gpu/effects/gaussian_blur_effect.cc @@ -8,19 +8,19 @@ GaussianBlurEffect::GaussianBlurEffect(const GpuContext& ctx) : PostProcessEffect(ctx) { uniforms_ = - gpu_create_buffer(device_, sizeof(float) * 6, + gpu_create_buffer(ctx_.device, sizeof(float) * 6, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); pipeline_ = - create_post_process_pipeline(device_, format_, gaussian_blur_shader_wgsl); + create_post_process_pipeline(ctx_.device, ctx_.format, gaussian_blur_shader_wgsl); } void GaussianBlurEffect::render(WGPURenderPassEncoder pass, float t, float b, float i, float a) { struct { float t, b, i, a, w, h; } u = {t, b, i, a, (float)width_, (float)height_}; - wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u)); + wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u)); PostProcessEffect::render(pass, t, b, i, a); } void GaussianBlurEffect::update_bind_group(WGPUTextureView v) { - pp_update_bind_group(device_, pipeline_, &bind_group_, v, uniforms_); + pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_); } -- cgit v1.2.3