From 8c9815a210f457baafec36724d0d26e61bde52e4 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:14:37 +0100 Subject: refactor: Store const GpuContext& in Effect base class - Changed Effect to store ctx_ reference instead of device_/queue_/format_ - Updated all 19 effect implementations to access ctx_.device/queue/format - Simplified Effect constructor: ctx_(ctx) vs device_(ctx.device), queue_(ctx.queue), format_(ctx.format) - All 28 tests pass, all targets build successfully --- src/gpu/effects/flash_effect.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/gpu/effects/flash_effect.cc') diff --git a/src/gpu/effects/flash_effect.cc b/src/gpu/effects/flash_effect.cc index 3dcb48a..217a7bb 100644 --- a/src/gpu/effects/flash_effect.cc +++ b/src/gpu/effects/flash_effect.cc @@ -47,13 +47,13 @@ FlashEffect::FlashEffect(const GpuContext& ctx) } )"; - pipeline_ = create_post_process_pipeline(device_, format_, shader_code); + pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, shader_code); uniforms_ = gpu_create_buffer( - device_, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); + ctx_.device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); } void FlashEffect::update_bind_group(WGPUTextureView input_view) { - pp_update_bind_group(device_, pipeline_, &bind_group_, input_view, uniforms_); + pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_); } void FlashEffect::render(WGPURenderPassEncoder pass, float time, float beat, @@ -71,7 +71,7 @@ void FlashEffect::render(WGPURenderPassEncoder pass, float time, float beat, flash_intensity_ *= 0.85f; float uniforms[4] = {flash_intensity_, 0.0f, 0.0f, 0.0f}; - wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, uniforms, sizeof(uniforms)); + wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, sizeof(uniforms)); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); -- cgit v1.2.3