From 3159f625ece457fd0859939f61485090d5d99693 Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 11 Feb 2026 12:01:08 +0100 Subject: fix: Use initialized_ flag instead of ctx_.device check ctx_.device exists before init() but Renderer3D not initialized yet. Changed guard from !ctx_.device to !initialized_ flag. Set initialized_ = true after renderer_.init() in both effects. All 36 tests pass. Demo runs without crash. Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/effects/flash_cube_effect.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gpu/effects/flash_cube_effect.cc') diff --git a/src/gpu/effects/flash_cube_effect.cc b/src/gpu/effects/flash_cube_effect.cc index fe6b2a7..506f11c 100644 --- a/src/gpu/effects/flash_cube_effect.cc +++ b/src/gpu/effects/flash_cube_effect.cc @@ -17,7 +17,7 @@ void FlashCubeEffect::resize(int width, int height) { Effect::resize(width, height); - if (!ctx_.device) + if (!initialized_) return; renderer_.resize(width_, height_); @@ -29,6 +29,7 @@ void FlashCubeEffect::init(MainSequence* demo) { renderer_.init(ctx_.device, ctx_.queue, ctx_.format); renderer_.resize(width_, height_); + initialized_ = true; // Texture Manager texture_manager_.init(ctx_.device, ctx_.queue); -- cgit v1.2.3