From bd939acdf750181ef0e1a612b445da4c15077c85 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Feb 2026 17:04:56 +0100 Subject: refactor: Bundle GPU context into GpuContext struct - Created GpuContext struct {device, queue, format} - Updated Effect/PostProcessEffect to take const GpuContext& - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Updated generated timeline files - Updated all test files - Added gpu_get_context() accessor and fixture.ctx() helper Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts. All targets build successfully. --- src/gpu/effects/fade_effect.cc | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/gpu/effects/fade_effect.cc') diff --git a/src/gpu/effects/fade_effect.cc b/src/gpu/effects/fade_effect.cc index 4d7633c..dce2360 100644 --- a/src/gpu/effects/fade_effect.cc +++ b/src/gpu/effects/fade_effect.cc @@ -5,9 +5,8 @@ #include "gpu/effects/post_process_helper.h" #include -FadeEffect::FadeEffect(WGPUDevice device, WGPUQueue queue, - WGPUTextureFormat format) - : PostProcessEffect(device, queue) { +FadeEffect::FadeEffect(const GpuContext& ctx) + : PostProcessEffect(ctx) { const char* shader_code = R"( struct VertexOutput { @builtin(position) position: vec4, @@ -46,9 +45,9 @@ FadeEffect::FadeEffect(WGPUDevice device, WGPUQueue queue, } )"; - pipeline_ = create_post_process_pipeline(device, format, shader_code); + pipeline_ = create_post_process_pipeline(device_, format_, shader_code); uniforms_ = gpu_create_buffer( - device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); + device_, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); } void FadeEffect::update_bind_group(WGPUTextureView input_view) { -- cgit v1.2.3