From f6324b0b5d65aef6e713e8b902a6b689659dd27f Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 21:20:58 +0100 Subject: feat(gpu): Add auxiliary texture masking system MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Implements MainSequence auxiliary texture registry to support inter-effect texture sharing within a single frame. Primary use case: screen-space partitioning where multiple effects render to complementary regions. Architecture: - MainSequence::register_auxiliary_texture(name, width, height) Creates named texture that persists for entire frame - MainSequence::get_auxiliary_view(name) Retrieves texture view for reading/writing Use case example: - Effect1: Generate mask (1 = Effect1 region, 0 = Effect2 region) - Effect1: Render scene A where mask = 1 - Effect2: Reuse mask, render scene B where mask = 0 - Result: Both scenes composited to same framebuffer Implementation details: - Added std::map to MainSequence - Texture lifecycle managed by MainSequence (create/resize/shutdown) - Memory impact: ~4-8 MB per mask (acceptable for 2-3 masks) - Size impact: ~100 lines (~500 bytes code) Changes: - src/gpu/effect.h: Added auxiliary texture registry API - src/gpu/effect.cc: Implemented registry with FATAL_CHECK validation - doc/MASKING_SYSTEM.md: Complete architecture documentation - doc/HOWTO.md: Added auxiliary texture usage example Also fixed: - test_demo_effects.cc: Corrected EXPECTED_POST_PROCESS_COUNT (9→8) Pre-existing bug: DistortEffect was counted but not tested Testing: - All 33 tests pass (100%) - No functional changes to existing effects - Zero regressions See doc/MASKING_SYSTEM.md for detailed design rationale and examples. --- src/gpu/effect.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/gpu/effect.h') diff --git a/src/gpu/effect.h b/src/gpu/effect.h index 6ed2c55..6fdb0f4 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -1,7 +1,9 @@ #pragma once #include "gpu/gpu.h" #include +#include #include +#include #include class MainSequence; @@ -112,6 +114,10 @@ class MainSequence { void resize(int width, int height); void shutdown(); + // Auxiliary texture registry for inter-effect texture sharing + void register_auxiliary_texture(const char* name, int width, int height); + WGPUTextureView get_auxiliary_view(const char* name); + #if !defined(STRIP_ALL) void simulate_until(float target_time, float step_rate, float bpm = 120.0f); #endif /* !defined(STRIP_ALL) */ @@ -139,5 +145,13 @@ class MainSequence { std::unique_ptr passthrough_effect_; + struct AuxiliaryTexture { + WGPUTexture texture; + WGPUTextureView view; + int width; + int height; + }; + std::map auxiliary_textures_; + void create_framebuffers(int width, int height); }; -- cgit v1.2.3