From d48aac685ecd47a80e0752011a1d78bc86094947 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 9 Feb 2026 11:39:54 +0100 Subject: Refactor Effect class to centralize common uniforms management Moved to Effect base class. Updated all subclasses to use the base member, removing redundant declarations and initializations. Cleaned up by removing redundant class definitions and including specific headers. Fixed a typo in DistortEffect constructor. --- src/gpu/effect.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/gpu/effect.h') diff --git a/src/gpu/effect.h b/src/gpu/effect.h index 6fdb0f4..8f35f3c 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -1,5 +1,7 @@ #pragma once #include "gpu/gpu.h" +#include "gpu/effects/post_process_helper.h" +#include "gpu/uniform_helper.h" #include #include #include @@ -12,6 +14,7 @@ class PostProcessEffect; class Effect { public: Effect(const GpuContext& ctx) : ctx_(ctx) { + uniforms_.init(ctx.device); } virtual ~Effect() = default; virtual void init(MainSequence* demo) { @@ -43,7 +46,7 @@ class Effect { protected: const GpuContext& ctx_; - GpuBuffer uniforms_; + UniformBuffer uniforms_; int width_ = 1280; int height_ = 720; }; -- cgit v1.2.3