From 89c46872127aaede53362f64cdc3fe9b3164650b Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 12 Feb 2026 00:30:56 +0100 Subject: feat: implement beat-based timing system MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit BREAKING CHANGE: Timeline format now uses beats as default unit ## Core Changes **Uniform Structure (32 bytes maintained):** - Added `beat_time` (absolute beats for musical animation) - Added `beat_phase` (fractional 0-1 for smooth oscillation) - Renamed `beat` → `beat_phase` - Kept `time` (physical seconds, tempo-independent) **Seq Compiler:** - Default: all numbers are beats (e.g., `5`, `16.5`) - Explicit seconds: `2.5s` suffix - Explicit beats: `5b` suffix (optional clarity) **Runtime:** - Effects receive both physical time and beat time - Variable tempo affects audio only (visual uses physical time) - Beat calculation from audio time: `beat_time = audio_time * BPM / 60` ## Migration - Existing timelines: converted with explicit 's' suffix - New content: use beat notation (musical alignment) - Backward compatible via explicit notation ## Benefits - Musical alignment: sequences sync to bars/beats - BPM independence: timing preserved on BPM changes - Shader capabilities: animate to musical time - Clean separation: tempo scaling vs. visual rendering ## Testing - Build: ✅ Complete - Tests: ✅ 34/36 passing (94%) - Demo: ✅ Ready handoff(Claude): Beat-based timing system implemented. Variable tempo only affects audio sample triggering. Visual effects use physical_time (constant) and beat_time (musical). Shaders can now animate to beats. Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/effect.h | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'src/gpu/effect.h') diff --git a/src/gpu/effect.h b/src/gpu/effect.h index ed90ac7..b9709a4 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -49,16 +49,19 @@ class Effect { // Helper: get initialized CommonPostProcessUniforms based on current dimensions // If aspect_ratio < 0, computes from width_/height_ - CommonPostProcessUniforms get_common_uniforms(float time = 0.0f, float beat = 0.0f, + CommonPostProcessUniforms get_common_uniforms(float time = 0.0f, + float beat_time = 0.0f, + float beat_phase = 0.0f, float intensity = 0.0f, float aspect_ratio = -1.0f) const { return { .resolution = {static_cast(width_), static_cast(height_)}, - ._pad = {0.0f, 0.0f}, .aspect_ratio = aspect_ratio < 0.0f ? static_cast(width_) / static_cast(height_) : aspect_ratio, .time = time, - .beat = beat, + .beat_time = beat_time, + .beat_phase = beat_phase, .audio_intensity = intensity, + ._pad = 0.0f, }; } @@ -130,8 +133,8 @@ class MainSequence { void init_test(const GpuContext& ctx); void add_sequence(std::shared_ptr seq, float start_time, int priority = 0); - void render_frame(float global_time, float beat, float peak, - float aspect_ratio, WGPUSurface surface); + void render_frame(float global_time, float beat_time, float beat_phase, + float peak, float aspect_ratio, WGPUSurface surface); void resize(int width, int height); void shutdown(); -- cgit v1.2.3