From 16c2cdce6ad1d89d3c537f2c2cff743449925125 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 08:33:55 +0100 Subject: feat(platform): Centralize platform-specific WebGPU code and improve shader composition --- src/gpu/effect.cc | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/gpu/effect.cc') diff --git a/src/gpu/effect.cc b/src/gpu/effect.cc index a1b45f1..9e769eb 100644 --- a/src/gpu/effect.cc +++ b/src/gpu/effect.cc @@ -260,9 +260,7 @@ void MainSequence::render_frame(float global_time, float beat, float peak, scene_attachment.loadOp = WGPULoadOp_Clear; scene_attachment.storeOp = WGPUStoreOp_Store; scene_attachment.clearValue = {0, 0, 0, 1}; -#if !defined(DEMO_CROSS_COMPILE_WIN32) scene_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; -#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */ WGPURenderPassDepthStencilAttachment depth_attachment = {}; depth_attachment.view = depth_view_; @@ -302,9 +300,7 @@ void MainSequence::render_frame(float global_time, float beat, float peak, final_attachment.resolveTarget = nullptr; final_attachment.loadOp = WGPULoadOp_Load; final_attachment.storeOp = WGPUStoreOp_Store; -#if !defined(DEMO_CROSS_COMPILE_WIN32) final_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; -#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */ WGPURenderPassDescriptor final_desc = { .colorAttachmentCount = 1, .colorAttachments = &final_attachment}; WGPURenderPassEncoder final_pass = @@ -338,9 +334,7 @@ void MainSequence::render_frame(float global_time, float beat, float peak, pp_attachment.resolveTarget = nullptr; pp_attachment.loadOp = WGPULoadOp_Load; pp_attachment.storeOp = WGPUStoreOp_Store; -#if !defined(DEMO_CROSS_COMPILE_WIN32) pp_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; -#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */ WGPURenderPassDescriptor pp_desc = {.colorAttachmentCount = 1, .colorAttachments = &pp_attachment}; WGPURenderPassEncoder pp_pass = -- cgit v1.2.3