From e4851ae9f310b44dab25eb979733281002c8953d Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Mar 2026 19:02:07 +0100 Subject: refactor(effects): introduce WgslEffect for shader-only post-process effects MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Replace boilerplate .h/.cc pairs for simple single-pass effects with a generic WgslEffect base class that takes a shader string + optional WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch, and GaussianBlur to thin header-only wrappers — no .cc files, no CMake entries needed. Removes 5 .cc files (-243 lines). Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup: fix stale GaussianBlurParams/PostProcessEffect references and test counts. handoff(Claude): WgslEffect landed; 5 effects ported; docs updated. Co-Authored-By: Claude Sonnet 4.6 --- src/gpu/demo_effects.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/demo_effects.h') diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index ecc37df..a2500e7 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -15,6 +15,7 @@ #include "gpu/sequence.h" #include "gpu/texture_manager.h" #include "gpu/uniform_helper.h" +#include "gpu/wgsl_effect.h" // Individual Effect Headers #include "effects/flash_effect.h" -- cgit v1.2.3