From a3583f4c704bb14e02f49cade6996e215d0ee6b4 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 16:16:13 +0100 Subject: feat: Add FlashEffect for audio/visual sync testing - FlashEffect: Beat-synchronized white flash using ShaderComposer - Loads shader from assets (flash.wgsl) with sequence_uniforms include - Uses pow(1.0 - beat_phase, 4.0) for sharp flash at beat start - Updated test_demo.seq to use FlashEffect (was HeptagonEffect) - Added FlashEffect to test suite (test_demo_effects.cc) - Made cnn_test conditional on main workspace (fixes build error) - Flash intensity: 1.0 at beat start, fades to 0.0 by beat end Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/demo_effects.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/demo_effects.h') diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index b837ffe..0151b80 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -24,6 +24,7 @@ #include "effects/passthrough_effect.h" #include "effects/placeholder_effect.h" #include "effects/rotating_cube_effect.h" +#include "effects/flash_effect.h" // TODO: Port CNN effects to v2 // #include "../../cnn_v1/src/cnn_v1_effect.h" // #include "../../cnn_v2/src/cnn_v2_effect.h" -- cgit v1.2.3