From 18eb8a07ba39a8aad1c75521cee027b9c9c72e40 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 00:58:20 +0100 Subject: clang-format --- src/gpu/demo_effects.h | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'src/gpu/demo_effects.h') diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index 5db710e..160ce65 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -16,26 +16,26 @@ struct Particle { }; class HeptagonEffect : public Effect { -public: + public: HeptagonEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; -private: + private: WGPUQueue queue_; RenderPass pass_; GpuBuffer uniforms_; }; class ParticlesEffect : public Effect { -public: + public: ParticlesEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void compute(WGPUCommandEncoder encoder, float time, float beat, float intensity, float aspect_ratio) override; void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; -private: + private: WGPUQueue queue_; ComputePass compute_pass_; RenderPass render_pass_; @@ -44,30 +44,30 @@ private: }; class PassthroughEffect : public PostProcessEffect { -public: + public: PassthroughEffect(WGPUDevice device, WGPUTextureFormat format); void update_bind_group(WGPUTextureView input_view) override; -private: + private: WGPUDevice device_; GpuBuffer uniforms_; }; class MovingEllipseEffect : public Effect { -public: + public: MovingEllipseEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; -private: + private: WGPUQueue queue_; RenderPass pass_; GpuBuffer uniforms_; }; class ParticleSprayEffect : public Effect { -public: + public: ParticleSprayEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void compute(WGPUCommandEncoder encoder, float time, float beat, @@ -75,7 +75,7 @@ public: void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; -private: + private: WGPUQueue queue_; ComputePass compute_pass_; RenderPass render_pass_; @@ -84,59 +84,59 @@ private: }; class GaussianBlurEffect : public PostProcessEffect { -public: + public: GaussianBlurEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; void update_bind_group(WGPUTextureView input_view) override; -private: + private: WGPUDevice device_; WGPUQueue queue_; GpuBuffer uniforms_; }; class SolarizeEffect : public PostProcessEffect { -public: + public: SolarizeEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; void update_bind_group(WGPUTextureView input_view) override; -private: + private: WGPUDevice device_; WGPUQueue queue_; GpuBuffer uniforms_; }; class DistortEffect : public PostProcessEffect { -public: + public: DistortEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; void update_bind_group(WGPUTextureView input_view) override; -private: + private: WGPUDevice device_; WGPUQueue queue_; GpuBuffer uniforms_; }; class ChromaAberrationEffect : public PostProcessEffect { -public: + public: ChromaAberrationEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; void update_bind_group(WGPUTextureView input_view) override; -private: + private: WGPUDevice device_; WGPUQueue queue_; GpuBuffer uniforms_; }; // Auto-generated function to populate the timeline -void LoadTimeline(MainSequence &main_seq, WGPUDevice device, WGPUQueue queue, - WGPUTextureFormat format); \ No newline at end of file +void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, + WGPUTextureFormat format); -- cgit v1.2.3