From 9a6cd87164995df93cf3df410ce37721910ce240 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 31 Jan 2026 15:57:00 +0100 Subject: feat: Implement Sequence Compiler for data-driven choreography Adds a 'seq_compiler' tool that converts a text-based timeline (assets/demo.seq) into a generated C++ file. This allows editing effect sequences and timing without modifying engine code. Replaces manual sequence creation with a generated 'LoadTimeline' function. --- src/gpu/demo_effects.cc | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/gpu/demo_effects.cc') diff --git a/src/gpu/demo_effects.cc b/src/gpu/demo_effects.cc index 5fc7c15..869cd12 100644 --- a/src/gpu/demo_effects.cc +++ b/src/gpu/demo_effects.cc @@ -300,15 +300,3 @@ void ParticlesEffect::render(WGPURenderPassEncoder pass, float time, float beat, wgpuRenderPassEncoderDraw(pass, render_pass_.vertex_count, render_pass_.instance_count, 0, 0); } - -std::shared_ptr create_demo_sequence(WGPUDevice device, - WGPUQueue queue, - WGPUTextureFormat format) { - auto seq = std::make_shared(); - // Overlap them for now to replicate original behavior - seq->add_effect(std::make_shared(device, queue, format), 0.0f, - 1000.0f); - seq->add_effect(std::make_shared(device, queue, format), - 0.0f, 1000.0f); - return seq; -} -- cgit v1.2.3