From b9c2a0394343ff3586880d118b7d549b3e748cad Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 11:50:13 +0100 Subject: refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/effects/ Move 13 effect-specific shaders from workspaces/main/shaders/ to src/effects/ so each effect's .h, .cc, and .wgsl are together. Update assets.txt paths in both main and test workspaces. Update EFFECT_WORKFLOW.md to reflect new location. Shared/reusable snippets remain in src/shaders/. handoff(Gemini): shaders moved; src/effects/ now has .h, .cc, and .wgsl per effect. Co-Authored-By: Claude Sonnet 4.6 --- src/effects/solarize.wgsl | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/effects/solarize.wgsl (limited to 'src/effects/solarize.wgsl') diff --git a/src/effects/solarize.wgsl b/src/effects/solarize.wgsl new file mode 100644 index 0000000..02065de --- /dev/null +++ b/src/effects/solarize.wgsl @@ -0,0 +1,46 @@ +@group(0) @binding(0) var smplr: sampler; +@group(0) @binding(1) var txt: texture_2d; + +#include "common_uniforms" + +@group(0) @binding(2) var uniforms: CommonUniforms; + +#include "render/fullscreen_vs" + +@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f { + let uv = p.xy / uniforms.resolution; + var col = textureSample(txt, smplr, uv); + + // Patterns are 2 seconds long (120 BPM, 4 beats) + let pattern_num = u32(uniforms.time / 2.0); + let is_even_pattern = (pattern_num % 2u) == 0u; + + // Reduced threshold range for subtler effect + let thr = 0.4 + 0.15 * sin(uniforms.time); + let solarize_strength = 0.4; // Reduced from 1.0 for less saturation + + if (is_even_pattern) { + // Even patterns: Subtle red-orange tint + if (col.r < thr) { + col.r = mix(col.r, 1.0 - col.r, solarize_strength); + } + if (col.g < thr) { + col.g = mix(col.g, 1.0 - col.g * 0.7, solarize_strength * 0.7); + } + if (col.b < thr) { + col.b = mix(col.b, col.b * 0.5, solarize_strength); + } + } else { + // Odd patterns: Subtle blue-cyan tint + if (col.r < thr) { + col.r = mix(col.r, col.r * 0.6, solarize_strength); + } + if (col.g < thr) { + col.g = mix(col.g, 1.0 - col.g * 0.8, solarize_strength * 0.8); + } + if (col.b < thr) { + col.b = mix(col.b, 1.0 - col.b, solarize_strength); + } + } + return col; +} -- cgit v1.2.3