From 850388bcaabf057beed8f126002b7b663183b2d8 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 20 Feb 2026 12:08:34 +0100 Subject: feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows) - Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams - Replace Heptagon+Placeholder stub in heptagon_scene with Scene1 - Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times) so dispatch_render active check works correctly for all sequences Bug: effects in sequences starting after t=0 were never active because local times (e.g. 0-8) never satisfied params.time --- src/effects/shaders.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/effects/shaders.h') diff --git a/src/effects/shaders.h b/src/effects/shaders.h index b8700f5..ee6c65e 100644 --- a/src/effects/shaders.h +++ b/src/effects/shaders.h @@ -14,6 +14,7 @@ extern const char* particle_compute_wgsl; extern const char* particle_render_wgsl; extern const char* rotating_cube_wgsl; extern const char* flash_shader_wgsl; +extern const char* scene1_shader_wgsl; // Compute shaders extern const char* gen_noise_compute_wgsl; -- cgit v1.2.3