From 3547424b8c5f3884f84d16fb3f08b47965d62428 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 10 Mar 2026 20:42:32 +0100 Subject: ntsc: factor common code into snippet; add RGB and YIQ input variants - Extract shared NTSC logic into render/ntsc_common.wgsl snippet - sample_ntsc_signal() hook decouples input format from processing - ntsc_rgb.wgsl: RGB input (converts via rgba_to_luma_chroma_phase) - ntsc_yiq.wgsl: YIQ passthrough for RotatingCube output - Add NtscYiq WgslEffect thin wrapper; register both in tests handoff(Claude): NTSC refactor complete; NtscYiq ready for timeline use with RotatingCube. Co-Authored-By: Claude Sonnet 4.6 --- src/effects/shaders.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/effects/shaders.h') diff --git a/src/effects/shaders.h b/src/effects/shaders.h index 0686b7e..527a8a3 100644 --- a/src/effects/shaders.h +++ b/src/effects/shaders.h @@ -17,7 +17,8 @@ extern const char* flash_shader_wgsl; extern const char* scene1_shader_wgsl; extern const char* scene2_shader_wgsl; extern const char* scratch_shader_wgsl; -extern const char* ntsc_shader_wgsl; +extern const char* ntsc_rgb_shader_wgsl; +extern const char* ntsc_yiq_shader_wgsl; // Compute shaders extern const char* gen_noise_compute_wgsl; -- cgit v1.2.3