From 1ad5057ce8e68e57340aae3442b2c6b787409ad3 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Mar 2026 10:56:00 +0100 Subject: fix: register debug/debug_print snippet in ShaderComposer Add SHADER_DEBUG_DEBUG_PRINT to assets.txt and register it as "debug/debug_print" in InitShaderComposer() so ntsc.wgsl #include works. Co-Authored-By: Claude Sonnet 4.6 --- src/effects/shaders.cc | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/effects/shaders.cc') diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index 1b93a03..7b46d16 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -51,6 +51,8 @@ void InitShaderComposer() { register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX); register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE); + register_if_exists("debug/debug_print", + AssetId::ASSET_SHADER_DEBUG_DEBUG_PRINT); register_if_exists("render/scratch_lines", AssetId::ASSET_SHADER_RENDER_SCRATCH_LINES); register_if_exists("render/fullscreen_vs", -- cgit v1.2.3