From a64ce13649a01b1b793f3de3b6ef50bf30ce1717 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 20 Feb 2026 15:11:20 +0100 Subject: feat(scene1): replace ad-hoc camera with CameraParams uniform MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Build camera via mat4::look_at + inverse in scene1_effect.cc, upload as CameraParams at binding 3. Shader uses getCameraRay() from camera_common. Enable camera_common snippet registration in shaders.cc. handoff(Claude): Scene1 camera now driven by CameraParams uniform; fov=TAU/6 (60° vFOV) matches original tan(PI/3) parameterization. Co-Authored-By: Claude Sonnet 4.6 --- src/effects/scene1_effect.cc | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'src/effects/scene1_effect.cc') diff --git a/src/effects/scene1_effect.cc b/src/effects/scene1_effect.cc index 7c109e7..da2797c 100644 --- a/src/effects/scene1_effect.cc +++ b/src/effects/scene1_effect.cc @@ -5,6 +5,21 @@ #include "gpu/gpu.h" #include "gpu/post_process_helper.h" #include "util/fatal_error.h" +#include "util/mini_math.h" + +static CameraParams make_scene1_camera() { + const float TAU = 6.283185307f; + const vec3 ro(0.0f, 2.5f, 5.0f); + const vec3 la(0.0f, 0.0f, 0.0f); + const vec3 up(0.1f, 1.0f, 0.0f); + CameraParams cam; + cam.inv_view = mat4::look_at(ro, la, up).inverse(); + cam.fov = TAU / 6.0f; // full vfov=60°; tan(fov/2)=tan(PI/6)=1/sqrt(3)=1/shader_fov + cam.near_plane = 0.1f; + cam.far_plane = 100.0f; + cam.aspect_ratio = 1.0f; // aspect handled in fs_main + return cam; +} Scene1::Scene1(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, @@ -15,6 +30,9 @@ Scene1::Scene1(const GpuContext& ctx, const std::vector& inputs, create_nearest_sampler(); create_dummy_scene_texture(); + camera_params_.init(ctx_.device); + camera_params_.update(ctx_.queue, make_scene1_camera()); + pipeline_.set(create_post_process_pipeline( ctx_.device, WGPUTextureFormat_RGBA8Unorm, scene1_shader_wgsl)); } @@ -26,7 +44,7 @@ void Scene1::render(WGPUCommandEncoder encoder, pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), dummy_texture_view_.get(), uniforms_buffer_.get(), - {nullptr, 0}); + camera_params_.get()); WGPURenderPassColorAttachment color_attachment = {}; gpu_init_color_attachment(color_attachment, output_view); -- cgit v1.2.3