From 34afbd6ca21d2b960573d787e6eae46fa86b200e Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 5 Mar 2026 22:55:56 +0100 Subject: style: run clang-format to adhere to coding style --- src/effects/scene1_effect.cc | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/effects/scene1_effect.cc') diff --git a/src/effects/scene1_effect.cc b/src/effects/scene1_effect.cc index 71e25a4..0aae94a 100644 --- a/src/effects/scene1_effect.cc +++ b/src/effects/scene1_effect.cc @@ -16,10 +16,11 @@ static CameraParams make_scene1_camera(float time) { CameraParams cam; cam.inv_view = mat4::look_at(ro, la, up).inverse(); - cam.fov = TAU / 6.0f; // full vfov=60°; tan(fov/2)=tan(PI/6)=1/sqrt(3)=1/shader_fov + cam.fov = + TAU / 6.0f; // full vfov=60°; tan(fov/2)=tan(PI/6)=1/sqrt(3)=1/shader_fov cam.near_plane = 0.1f; cam.far_plane = 100.0f; - cam.aspect_ratio = 1.0f; // aspect handled in fs_main + cam.aspect_ratio = 1.0f; // aspect handled in fs_main return cam; } @@ -40,9 +41,7 @@ Scene1::Scene1(const GpuContext& ctx, const std::vector& inputs, } void Scene1::render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) { - + const UniformsSequenceParams& params, NodeRegistry& nodes) { camera_params_.update(ctx_.queue, make_scene1_camera(params.time)); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); -- cgit v1.2.3