From 2e33a435d6f1efee5a6c88cbfc99b97241fe2ad3 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 10:03:18 +0100 Subject: feat(sequence): port rotating_cube_effect to v2 - Add RotatingCubeEffectV2 with 3D rendering + depth buffer - Create rotating_cube_v2.wgsl (hardcoded cube geometry) - Simplified: no auxiliary mask texture dependency - Declare depth node via NodeRegistry - Update timeline_v2.seq rotating_cube sequence - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): RotatingCube v2 complete, hybrid_3d next --- src/effects/rotating_cube_effect_v2.h | 49 +++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 src/effects/rotating_cube_effect_v2.h (limited to 'src/effects/rotating_cube_effect_v2.h') diff --git a/src/effects/rotating_cube_effect_v2.h b/src/effects/rotating_cube_effect_v2.h new file mode 100644 index 0000000..19ef410 --- /dev/null +++ b/src/effects/rotating_cube_effect_v2.h @@ -0,0 +1,49 @@ +// This file is part of the 64k demo project. +// It declares RotatingCubeEffectV2 (simplified v2 port). + +#pragma once + +#include "gpu/effect_v2.h" +#include "gpu/gpu.h" +#include "gpu/uniform_helper.h" +#include "util/mini_math.h" + +class RotatingCubeEffectV2 : public EffectV2 { + public: + RotatingCubeEffectV2(const GpuContext& ctx, + const std::vector& inputs, + const std::vector& outputs); + ~RotatingCubeEffectV2() override; + + void declare_nodes(NodeRegistry& registry) override; + void render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + struct Uniforms { + mat4 view_proj; + mat4 inv_view_proj; + vec4 camera_pos_time; + vec4 params; + vec2 resolution; + float aspect_ratio; + float _pad; + }; + static_assert(sizeof(Uniforms) == 176, "Uniforms size mismatch"); + + struct ObjectData { + mat4 model; + mat4 inv_model; + vec4 color; + vec4 params; + }; + static_assert(sizeof(ObjectData) == 160, "ObjectData size mismatch"); + + WGPURenderPipeline pipeline_ = nullptr; + WGPUBindGroup bind_group_ = nullptr; + GpuBuffer uniform_buffer_; + GpuBuffer object_buffer_; + float rotation_ = 0.0f; + std::string depth_node_; +}; -- cgit v1.2.3