From a30a9878fe083240dbd98ae4ca93339cd8a8d667 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 11:00:51 +0100 Subject: fix(build): Resolve Windows cross-compilation failures This commit fixes several issues that caused the Windows cross-compilation build (`scripts/build_win.sh`) to fail. The root causes were platform-specific API differences in the wgpu-native library and incorrect dependency tracking in the CMake build system for generated code. Changes: - **`tools/seq_compiler.py`**: The timeline generator now wraps `depthSlice` assignments in `#if !defined(DEMO_CROSS_COMPILE_WIN32)` directives to handle API differences in `WGPURenderPassColorAttachment`. - **`src/gpu/gpu.h`**: The `gpu_init_color_attachment` helper is now platform-aware, using a preprocessor guard for the `depthSlice` member. - **`src/effects/*.cc`**: All effects are updated to use the new platform-aware helper or have explicit guards for `depthSlice`. Also, replaced `WGPUTexelCopyTextureInfo` with the cross-platform alias `GpuTextureCopyInfo` in `rotating_cube_effect.cc`. - **`cmake`**: Added `tools/seq_compiler.py` as an explicit dependency to the `generate_timeline` and `generate_test_demo_timeline` custom commands. This ensures that changes to the generator script correctly trigger a rebuild of the generated C++ files. - **`scripts/build_win.sh`**: Removed the erroneous attempt to build the `seq_compiler.py` script as a native executable. With these changes, the Windows cross-compilation build now completes successfully. --- src/effects/rotating_cube_effect.cc | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/effects/rotating_cube_effect.cc') diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc index 0f1781d..6c350a7 100644 --- a/src/effects/rotating_cube_effect.cc +++ b/src/effects/rotating_cube_effect.cc @@ -163,9 +163,9 @@ void RotatingCube::render(WGPUCommandEncoder encoder, WGPUTexture input_tex = nodes.get_texture(input_nodes_[0]); WGPUTexture output_tex = nodes.get_texture(output_nodes_[0]); if (input_tex && output_tex) { - WGPUTexelCopyTextureInfo src = { + GpuTextureCopyInfo src = { .texture = input_tex, .mipLevel = 0, .aspect = WGPUTextureAspect_All}; - WGPUTexelCopyTextureInfo dst = {.texture = output_tex, + GpuTextureCopyInfo dst = {.texture = output_tex, .mipLevel = 0, .aspect = WGPUTextureAspect_All}; WGPUExtent3D copy_size = {(uint32_t)params.resolution.x, @@ -181,7 +181,9 @@ void RotatingCube::render(WGPUCommandEncoder encoder, // Render pass with depth WGPURenderPassColorAttachment color_attachment = { .view = color_view, + #if !defined(DEMO_CROSS_COMPILE_WIN32) .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED, +#endif // .loadOp = WGPULoadOp_Clear, .loadOp = WGPULoadOp_Load, .storeOp = WGPUStoreOp_Store, -- cgit v1.2.3