From bb4f36f9c32a1484b62e80630825cbcec3976cad Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 21:41:59 +0100 Subject: refactor: complete removal of 'Effect' suffix from C++ class names MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Update effect class definitions in headers and implementations to match timeline.seq naming convention. All tests passing (34/34). Classes renamed: - PassthroughEffect → Passthrough - GaussianBlurEffect → GaussianBlur - PlaceholderEffect → Placeholder - HeptagonEffect → Heptagon - ParticlesEffect → Particles - RotatingCubeEffect → RotatingCube - Hybrid3DEffect → Hybrid3D - FlashEffect → Flash - PeakMeterEffect → PeakMeter Co-Authored-By: Claude Sonnet 4.5 --- src/effects/particles_effect.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/effects/particles_effect.h') diff --git a/src/effects/particles_effect.h b/src/effects/particles_effect.h index 76c2ef4..174a6c7 100644 --- a/src/effects/particles_effect.h +++ b/src/effects/particles_effect.h @@ -18,9 +18,9 @@ struct Particle { float color[4]; }; -class ParticlesEffect : public Effect { +class Particles : public Effect { public: - ParticlesEffect(const GpuContext& ctx, + Particles(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs); void render(WGPUCommandEncoder encoder, -- cgit v1.2.3