From a30a9878fe083240dbd98ae4ca93339cd8a8d667 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 11:00:51 +0100 Subject: fix(build): Resolve Windows cross-compilation failures This commit fixes several issues that caused the Windows cross-compilation build (`scripts/build_win.sh`) to fail. The root causes were platform-specific API differences in the wgpu-native library and incorrect dependency tracking in the CMake build system for generated code. Changes: - **`tools/seq_compiler.py`**: The timeline generator now wraps `depthSlice` assignments in `#if !defined(DEMO_CROSS_COMPILE_WIN32)` directives to handle API differences in `WGPURenderPassColorAttachment`. - **`src/gpu/gpu.h`**: The `gpu_init_color_attachment` helper is now platform-aware, using a preprocessor guard for the `depthSlice` member. - **`src/effects/*.cc`**: All effects are updated to use the new platform-aware helper or have explicit guards for `depthSlice`. Also, replaced `WGPUTexelCopyTextureInfo` with the cross-platform alias `GpuTextureCopyInfo` in `rotating_cube_effect.cc`. - **`cmake`**: Added `tools/seq_compiler.py` as an explicit dependency to the `generate_timeline` and `generate_test_demo_timeline` custom commands. This ensures that changes to the generator script correctly trigger a rebuild of the generated C++ files. - **`scripts/build_win.sh`**: Removed the erroneous attempt to build the `seq_compiler.py` script as a native executable. With these changes, the Windows cross-compilation build now completes successfully. --- src/effects/particles_effect.cc | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/effects/particles_effect.cc') diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc index 22e41e9..d83f303 100644 --- a/src/effects/particles_effect.cc +++ b/src/effects/particles_effect.cc @@ -84,12 +84,8 @@ void Particles::render(WGPUCommandEncoder encoder, // Run render pass (draw particles to output) WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); - WGPURenderPassColorAttachment color_attachment = { - .view = output_view, - .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED, - .loadOp = WGPULoadOp_Clear, - .storeOp = WGPUStoreOp_Store, - .clearValue = {0.0, 0.0, 0.0, 1.0}}; + WGPURenderPassColorAttachment color_attachment = {}; + gpu_init_color_attachment(color_attachment, output_view); WGPURenderPassDescriptor render_desc = { .colorAttachmentCount = 1, .colorAttachments = &color_attachment}; -- cgit v1.2.3