From bb4f36f9c32a1484b62e80630825cbcec3976cad Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 21:41:59 +0100 Subject: refactor: complete removal of 'Effect' suffix from C++ class names MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Update effect class definitions in headers and implementations to match timeline.seq naming convention. All tests passing (34/34). Classes renamed: - PassthroughEffect → Passthrough - GaussianBlurEffect → GaussianBlur - PlaceholderEffect → Placeholder - HeptagonEffect → Heptagon - ParticlesEffect → Particles - RotatingCubeEffect → RotatingCube - Hybrid3DEffect → Hybrid3D - FlashEffect → Flash - PeakMeterEffect → PeakMeter Co-Authored-By: Claude Sonnet 4.5 --- src/effects/hybrid3_d_effect.cc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/effects/hybrid3_d_effect.cc') diff --git a/src/effects/hybrid3_d_effect.cc b/src/effects/hybrid3_d_effect.cc index 0e6ea35..0e44853 100644 --- a/src/effects/hybrid3_d_effect.cc +++ b/src/effects/hybrid3_d_effect.cc @@ -1,12 +1,12 @@ // This file is part of the 64k demo project. -// It implements Hybrid3DEffect (simplified v2 port). +// It implements Hybrid3D (simplified v2 port). // TODO: Full Renderer3D integration with texture manager, noise assets #include "util/fatal_error.h" #include "effects/hybrid3_d_effect.h" #include -Hybrid3DEffect::Hybrid3DEffect(const GpuContext& ctx, +Hybrid3D::Hybrid3D(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs) : Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth"), @@ -86,7 +86,7 @@ Hybrid3DEffect::Hybrid3DEffect(const GpuContext& ctx, } } -Hybrid3DEffect::~Hybrid3DEffect() { +Hybrid3D::~Hybrid3D() { if (dummy_texture_view_) wgpuTextureViewRelease(dummy_texture_view_); if (dummy_texture_) @@ -94,12 +94,12 @@ Hybrid3DEffect::~Hybrid3DEffect() { renderer_.shutdown(); } -void Hybrid3DEffect::declare_nodes(NodeRegistry& registry) { +void Hybrid3D::declare_nodes(NodeRegistry& registry) { // Declare depth buffer node registry.declare_node(depth_node_, NodeType::DEPTH24, -1, -1); } -void Hybrid3DEffect::render(WGPUCommandEncoder encoder, +void Hybrid3D::render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) { // Update camera (orbiting) -- cgit v1.2.3