From 64f977f6fbedf75d5edbc3963e002b593c8428d8 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 08:16:03 +0100 Subject: style: Apply clang-format --- src/effects/hybrid3_d_effect.cc | 36 +++++++++++++----------------------- 1 file changed, 13 insertions(+), 23 deletions(-) (limited to 'src/effects/hybrid3_d_effect.cc') diff --git a/src/effects/hybrid3_d_effect.cc b/src/effects/hybrid3_d_effect.cc index c13c1e9..027e2a7 100644 --- a/src/effects/hybrid3_d_effect.cc +++ b/src/effects/hybrid3_d_effect.cc @@ -8,8 +8,8 @@ #include Hybrid3D::Hybrid3D(const GpuContext& ctx, - const std::vector& inputs, - const std::vector& outputs) + const std::vector& inputs, + const std::vector& outputs) : Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth"), dummy_texture_(nullptr), dummy_texture_view_(nullptr) { // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL) @@ -33,24 +33,12 @@ Hybrid3D::Hybrid3D(const GpuContext& ctx, uint32_t white_pixel = 0xFFFFFFFF; #if defined(DEMO_CROSS_COMPILE_WIN32) WGPUImageCopyTexture dst = { - .texture = dummy_texture_, - .mipLevel = 0, - .origin = {0, 0, 0} - }; - WGPUTextureDataLayout data_layout = { - .bytesPerRow = 4, - .rowsPerImage = 1 - }; + .texture = dummy_texture_, .mipLevel = 0, .origin = {0, 0, 0}}; + WGPUTextureDataLayout data_layout = {.bytesPerRow = 4, .rowsPerImage = 1}; #else WGPUTexelCopyTextureInfo dst = { - .texture = dummy_texture_, - .mipLevel = 0, - .origin = {0, 0, 0} - }; - WGPUTexelCopyBufferLayout data_layout = { - .bytesPerRow = 4, - .rowsPerImage = 1 - }; + .texture = dummy_texture_, .mipLevel = 0, .origin = {0, 0, 0}}; + WGPUTexelCopyBufferLayout data_layout = {.bytesPerRow = 4, .rowsPerImage = 1}; #endif WGPUExtent3D size = {1, 1, 1}; wgpuQueueWriteTexture(ctx_.queue, &dst, &white_pixel, 4, &data_layout, &size); @@ -68,8 +56,9 @@ Hybrid3D::Hybrid3D(const GpuContext& ctx, scene_.add_object(center); for (int i = 0; i < 8; ++i) { - ObjectType type = (i % 3 == 1) ? ObjectType::TORUS : - (i % 3 == 2) ? ObjectType::BOX : ObjectType::SPHERE; + ObjectType type = (i % 3 == 1) ? ObjectType::TORUS + : (i % 3 == 2) ? ObjectType::BOX + : ObjectType::SPHERE; Object3D obj(type); float angle = (i / 8.0f) * 6.28318f; @@ -101,8 +90,8 @@ void Hybrid3D::declare_nodes(NodeRegistry& registry) { } void Hybrid3D::render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) { + const UniformsSequenceParams& params, + NodeRegistry& nodes) { // Update camera (orbiting) float angle = params.time * 0.3f; vec3 cam_pos = vec3(std::cos(angle) * 10.0f, 5.0f, std::sin(angle) * 10.0f); @@ -135,7 +124,8 @@ void Hybrid3D::render(WGPUCommandEncoder encoder, pass_desc.colorAttachments = &color_attachment; pass_desc.depthStencilAttachment = &depth_attachment; - WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); renderer_.draw(pass, scene_, camera_, params.time); wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); -- cgit v1.2.3