From a30a9878fe083240dbd98ae4ca93339cd8a8d667 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 11:00:51 +0100 Subject: fix(build): Resolve Windows cross-compilation failures This commit fixes several issues that caused the Windows cross-compilation build (`scripts/build_win.sh`) to fail. The root causes were platform-specific API differences in the wgpu-native library and incorrect dependency tracking in the CMake build system for generated code. Changes: - **`tools/seq_compiler.py`**: The timeline generator now wraps `depthSlice` assignments in `#if !defined(DEMO_CROSS_COMPILE_WIN32)` directives to handle API differences in `WGPURenderPassColorAttachment`. - **`src/gpu/gpu.h`**: The `gpu_init_color_attachment` helper is now platform-aware, using a preprocessor guard for the `depthSlice` member. - **`src/effects/*.cc`**: All effects are updated to use the new platform-aware helper or have explicit guards for `depthSlice`. Also, replaced `WGPUTexelCopyTextureInfo` with the cross-platform alias `GpuTextureCopyInfo` in `rotating_cube_effect.cc`. - **`cmake`**: Added `tools/seq_compiler.py` as an explicit dependency to the `generate_timeline` and `generate_test_demo_timeline` custom commands. This ensures that changes to the generator script correctly trigger a rebuild of the generated C++ files. - **`scripts/build_win.sh`**: Removed the erroneous attempt to build the `seq_compiler.py` script as a native executable. With these changes, the Windows cross-compilation build now completes successfully. --- src/effects/gaussian_blur_effect.cc | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/effects/gaussian_blur_effect.cc') diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc index 02cd77e..7304321 100644 --- a/src/effects/gaussian_blur_effect.cc +++ b/src/effects/gaussian_blur_effect.cc @@ -68,11 +68,7 @@ void GaussianBlur::render(WGPUCommandEncoder encoder, // Render pass WGPURenderPassColorAttachment color_attachment = {}; - color_attachment.view = output_view; - color_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; - color_attachment.loadOp = WGPULoadOp_Clear; - color_attachment.storeOp = WGPUStoreOp_Store; - color_attachment.clearValue = {0.0, 0.0, 0.0, 1.0}; + gpu_init_color_attachment(color_attachment, output_view); WGPURenderPassDescriptor pass_desc = {}; pass_desc.colorAttachmentCount = 1; -- cgit v1.2.3