From c79ebff06ae74135c5f67ecc01d5bb55aeb5eda9 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 17:04:41 +0100 Subject: fix: calculate beat_phase for FlashEffect and refactor uniforms - seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f) - Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams - Remove duplicate struct definition in post_process_helper.h - Update all CNN effects and tests to use unified uniform struct - Fixes FlashEffect showing solid white instead of flashing to beat Co-Authored-By: Claude Sonnet 4.5 --- src/app/test_demo.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/app') diff --git a/src/app/test_demo.cc b/src/app/test_demo.cc index cf1a577..83e6f8b 100644 --- a/src/app/test_demo.cc +++ b/src/app/test_demo.cc @@ -95,7 +95,7 @@ class PeakMeterEffect : public PostProcessEffectV2 { } void render(WGPURenderPassEncoder pass, - const CommonPostProcessUniforms& uniforms) override { + const UniformsSequenceParams& uniforms) override { uniforms_.update(ctx_.queue, uniforms); PostProcessEffect::render(pass, uniforms); } -- cgit v1.2.3