From 7d60a8a9ece368e365b5c857600004298cb89526 Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 08:46:20 +0100 Subject: fix: Correct mesh normal transformation and floor shadow rendering --- src/3d/object.h | 6 +++++- src/3d/renderer.cc | 6 ++++-- 2 files changed, 9 insertions(+), 3 deletions(-) (limited to 'src/3d') diff --git a/src/3d/object.h b/src/3d/object.h index a7ce0b8..3d4ff35 100644 --- a/src/3d/object.h +++ b/src/3d/object.h @@ -40,12 +40,14 @@ class Object3D { bool is_static; AssetId mesh_asset_id; + vec3 local_extent; // Half-extents for AABB (used by meshes for shadows) void* user_data; // For tool-specific data, not for general use Object3D(ObjectType t = ObjectType::CUBE) : position(0, 0, 0), rotation(0, 0, 0, 1), scale(1, 1, 1), type(t), color(1, 1, 1, 1), velocity(0, 0, 0), mass(1.0f), restitution(0.5f), - is_static(false), mesh_asset_id((AssetId)0), user_data(nullptr) { + is_static(false), mesh_asset_id((AssetId)0), local_extent(1, 1, 1), + user_data(nullptr) { } mat4 get_model_matrix() const { @@ -61,6 +63,8 @@ class Object3D { BoundingVolume get_local_bounds() const { if (type == ObjectType::TORUS) return {{-1.5f, -0.5f, -1.5f}, {1.5f, 0.5f, 1.5f}}; + if (type == ObjectType::MESH) + return {-local_extent, local_extent}; // Simple defaults for unit primitives return {{-1, -1, -1}, {1, 1, 1}}; } diff --git a/src/3d/renderer.cc b/src/3d/renderer.cc index a9beffe..eea3ff0 100644 --- a/src/3d/renderer.cc +++ b/src/3d/renderer.cc @@ -174,7 +174,7 @@ void Renderer3D::update_uniforms(const Scene& scene, const Camera& camera, type_id = 4.0f; else if (obj.type == ObjectType::MESH) type_id = 5.0f; - data.params = vec4(type_id, 0, 0, 0); + data.params = vec4(type_id, obj.local_extent.x, obj.local_extent.y, obj.local_extent.z); obj_data.push_back(data); if (obj_data.size() >= kMaxObjects) break; @@ -303,9 +303,11 @@ void Renderer3D::draw(WGPURenderPassEncoder pass, const Scene& scene, #if !defined(STRIP_ALL) if (s_debug_enabled_) { for (const auto& obj : scene.objects) { - vec3 extent(1.0f, 1.0f, 1.0f); + vec3 extent = obj.local_extent; if (obj.type == ObjectType::TORUS) { extent = vec3(1.5f, 0.5f, 1.5f); + } else if (obj.type != ObjectType::MESH) { + extent = vec3(1.0f, 1.0f, 1.0f); } visual_debug_.add_box(obj.get_model_matrix(), extent, vec3(1.0f, 1.0f, 0.0f)); // Yellow boxes -- cgit v1.2.3