From 1de4c9f9ae7028e0ac4371759dad52858a49a21e Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 14 Feb 2026 14:23:16 +0100 Subject: Refactor: extract setup_standard_textures helper Eliminates repetitive Renderer3D texture initialization across 3 test files. Creates setup_standard_textures() helper that configures standard noise (256x256, GPU procedural) and sky (512x256, Perlin) textures. - New: src/3d/renderer_helpers.{h,cc} - Refactor: test_3d_physics, test_3d_render, test_mesh use helper - Build: Added renderer_helpers.cc to CMake 3D_SOURCES - Result: -52 lines of boilerplate across 3 files Production effects (Hybrid3DEffect, FlashCubeEffect) use asset-based textures and retain custom initialization. Co-Authored-By: Claude Sonnet 4.5 --- src/3d/renderer_helpers.cc | 29 +++++++++++++++++++++++++++++ src/3d/renderer_helpers.h | 14 ++++++++++++++ 2 files changed, 43 insertions(+) create mode 100644 src/3d/renderer_helpers.cc create mode 100644 src/3d/renderer_helpers.h (limited to 'src/3d') diff --git a/src/3d/renderer_helpers.cc b/src/3d/renderer_helpers.cc new file mode 100644 index 0000000..7ee7209 --- /dev/null +++ b/src/3d/renderer_helpers.cc @@ -0,0 +1,29 @@ +// This file is part of the 64k demo project. +// Implementation of Renderer3D helper functions. + +#include "3d/renderer_helpers.h" + +void setup_standard_textures(Renderer3D& renderer, TextureManager& tex_mgr, + WGPUDevice device, WGPUQueue queue) { + tex_mgr.init(device, queue); + + // Standard noise texture (256x256, seed 1234, frequency 16) + GpuProceduralParams noise_params = {}; + noise_params.width = 256; + noise_params.height = 256; + float noise_vals[2] = {1234.0f, 16.0f}; + noise_params.params = noise_vals; + noise_params.num_params = 2; + tex_mgr.create_gpu_noise_texture("noise", noise_params); + renderer.set_noise_texture(tex_mgr.get_texture_view("noise")); + + // Standard sky texture (512x256 Perlin) + GpuProceduralParams sky_params = {}; + sky_params.width = 512; + sky_params.height = 256; + float sky_vals[5] = {42.0f, 4.0f, 1.0f, 0.5f, 6.0f}; + sky_params.params = sky_vals; + sky_params.num_params = 5; + tex_mgr.create_gpu_perlin_texture("sky", sky_params); + renderer.set_sky_texture(tex_mgr.get_texture_view("sky")); +} diff --git a/src/3d/renderer_helpers.h b/src/3d/renderer_helpers.h new file mode 100644 index 0000000..3d0167f --- /dev/null +++ b/src/3d/renderer_helpers.h @@ -0,0 +1,14 @@ +// This file is part of the 64k demo project. +// Helper functions for Renderer3D setup and common initialization patterns. + +#pragma once + +#include "3d/renderer.h" +#include "gpu/texture_manager.h" + +// Sets up standard noise and sky textures for Renderer3D. +// Creates GPU-procedural noise (256x256, seed 1234, freq 16) and +// Perlin sky (512x256) textures in the TextureManager, then binds +// them to the renderer. +void setup_standard_textures(Renderer3D& renderer, TextureManager& tex_mgr, + WGPUDevice device, WGPUQueue queue); -- cgit v1.2.3