From c9195f997f3e797f03ab90464e4158717198a167 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 07:40:29 +0100 Subject: style: Apply clang-format to all source files --- src/3d/visual_debug.h | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/3d/visual_debug.h') diff --git a/src/3d/visual_debug.h b/src/3d/visual_debug.h index c8069e1..a60ec1c 100644 --- a/src/3d/visual_debug.h +++ b/src/3d/visual_debug.h @@ -6,10 +6,10 @@ #if !defined(STRIP_ALL) +#include "3d/object.h" #include "gpu/gpu.h" -#include "util/mini_math.h" #include "util/asset_manager_utils.h" -#include "3d/object.h" +#include "util/mini_math.h" #include struct DebugLine { @@ -29,7 +29,8 @@ class VisualDebug { void add_aabb(const vec3& min, const vec3& max, const vec3& color); - void add_mesh_normals(const mat4& transform, uint32_t num_vertices, const MeshVertex* vertices); + void add_mesh_normals(const mat4& transform, uint32_t num_vertices, + const MeshVertex* vertices); void add_mesh_wireframe(const mat4& transform, uint32_t num_vertices, const MeshVertex* vertices, uint32_t num_indices, const uint32_t* indices, const vec3& color); @@ -37,7 +38,8 @@ class VisualDebug { void add_line(const vec3& start, const vec3& end, const vec3& color); void add_cross(const vec3& center, float size, const vec3& color); void add_sphere(const vec3& center, float radius, const vec3& color); - void add_cone(const vec3& apex, const vec3& dir, float height, float radius, const vec3& color); + void add_cone(const vec3& apex, const vec3& dir, float height, float radius, + const vec3& color); void add_trajectory(const std::vector& points, const vec3& color); // Render all queued primitives and clear the queue -- cgit v1.2.3