From 59c563630ed15fa60b393a9d11c25f4d35668f5a Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 07:07:24 +0100 Subject: feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory) --- src/3d/visual_debug.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/3d/visual_debug.h') diff --git a/src/3d/visual_debug.h b/src/3d/visual_debug.h index 505a799..7f1aa8b 100644 --- a/src/3d/visual_debug.h +++ b/src/3d/visual_debug.h @@ -31,6 +31,12 @@ class VisualDebug { void add_mesh_normals(const mat4& transform, uint32_t num_vertices, const MeshVertex* vertices); + void add_line(const vec3& start, const vec3& end, const vec3& color); + void add_cross(const vec3& center, float size, const vec3& color); + void add_sphere(const vec3& center, float radius, const vec3& color); + void add_cone(const vec3& apex, const vec3& dir, float height, float radius, const vec3& color); + void add_trajectory(const std::vector& points, const vec3& color); + // Render all queued primitives and clear the queue void render(WGPURenderPassEncoder pass, const mat4& view_proj); -- cgit v1.2.3