From d26866fb6cf7bd22c90000055cd27a65c31766dd Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 08:57:57 +0100 Subject: misc: cleanup comments and formatting in headers - asset_manager_dcl.h: clarify purpose vs asset_manager.h - camera_params.h: broaden description to include 3D rendering - sdf_cpu.h: simplify calc_normal formatting - platform.h: add missing newline at EOF Co-Authored-By: Claude Sonnet 4.6 --- src/3d/sdf_cpu.h | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'src/3d/sdf_cpu.h') diff --git a/src/3d/sdf_cpu.h b/src/3d/sdf_cpu.h index e0f1b3f..e7f9f47 100644 --- a/src/3d/sdf_cpu.h +++ b/src/3d/sdf_cpu.h @@ -44,13 +44,9 @@ inline float sdPlane(vec3 p, vec3 n, float h) { */ template inline vec3 calc_normal(vec3 p, F sdf_func, float e = 0.001f) { - const float d2e = 2.0f * e; - return vec3(sdf_func(vec3(p.x + e, p.y, p.z)) - - sdf_func(vec3(p.x - e, p.y, p.z)), - sdf_func(vec3(p.x, p.y + e, p.z)) - - sdf_func(vec3(p.x, p.y - e, p.z)), - sdf_func(vec3(p.x, p.y, p.z + e)) - - sdf_func(vec3(p.x, p.y, p.z - e))) + return vec3(sdf_func(vec3(p.x + e, p.y, p.z)) - sdf_func(vec3(p.x - e, p.y, p.z)), + sdf_func(vec3(p.x, p.y + e, p.z)) - sdf_func(vec3(p.x, p.y - e, p.z)), + sdf_func(vec3(p.x, p.y, p.z + e)) - sdf_func(vec3(p.x, p.y, p.z - e))) .normalize(); } -- cgit v1.2.3