From a91f89c8ea15665853176c05597760d0fcf6e0df Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 20 May 2026 22:44:44 +0200 Subject: fix: code review cleanup — bugs, dead code, factorization, simplification MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Bugs: - B1: fix dead tempo debug (prev_tempo captured after assignment) - B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset - B3: fix get_free_pool_slot leak (unregister synth + free data on reuse) - B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth - B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32) - B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder Dead code: - D1: remove unused particle_defs.h - D3: remove create_post_process_pipeline_simple (zero callers) - D4: remove empty gpu_draw() - D5: remove write-only Hybrid3D::initialized_ - D6: remove legacy pending buffer path in audio.cc Factorization: - F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects - F2: particle_common.wgsl snippet, #include in 3 WGSL shaders - F3: gpu_create_shader_module() helper, used in 3 call sites - F5: get_world_aabb() shared between bvh.cc and physics.cc - F6: samples_to_seconds() replaces 6 inline expressions - F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset Simplification: - S9+S1: WgslSamplerType param; Scene2Effect collapsed to thin wrapper - S4: FFT heap allocs -> stack arrays (zero allocs on hot path) - S5: ObjectType::CUBE documented as legacy alias for BOX; default changed - S6: bind group dirty-flag in Renderer3D; remove duplicate pipeline set - S7: create_gpu_procedural() helper in texture_manager (~80 lines removed) 37/37 tests passing. handoff(Claude): code review batch — all items verified, no regressions. --- src/3d/renderer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/3d/renderer.h') diff --git a/src/3d/renderer.h b/src/3d/renderer.h index 8f933b5..21192f3 100644 --- a/src/3d/renderer.h +++ b/src/3d/renderer.h @@ -125,6 +125,7 @@ class Renderer3D { BVH cpu_bvh_; // Keep a CPU-side copy for building/uploading bool bvh_enabled_ = true; bool direct_render_ = false; // true = render to surface (no post-process flip) + bool bind_group_dirty_ = true; // Recreate bind group when textures change std::map mesh_cache_; const MeshGpuData* temp_mesh_override_ = nullptr; // HACK for test_mesh tool -- cgit v1.2.3