From 535b63d608948c5a9a85e96d1e8c7e475b00ede0 Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 4 Feb 2026 09:45:17 +0100 Subject: handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass architecture - Fixed black screen by ensuring clear operations in Pass 2 when Skybox pass is skipped. - Resolved WebGPU validation errors by synchronizing depth-stencil state. - Implemented rotating skybox using world-space ray unprojection (inv_view_proj). - Improved procedural noise generation (multi-octave Value Noise). - Restored scene integrity by correcting object indexing and removing artifacts. - Updated documentation (TODO.md, PROJECT_CONTEXT.md). --- src/3d/renderer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/3d/renderer.h') diff --git a/src/3d/renderer.h b/src/3d/renderer.h index 148a521..57ad671 100644 --- a/src/3d/renderer.h +++ b/src/3d/renderer.h @@ -16,6 +16,7 @@ // Matches the GPU struct layout struct GlobalUniforms { mat4 view_proj; + mat4 inv_view_proj; // Added for skybox/raymarching vec4 camera_pos_time; // xyz = camera_pos, w = time vec4 params; // x = num_objects, yzw = padding vec2 resolution; -- cgit v1.2.3