From 3108fb0065a51dfc3548836ea16b287e92cd8881 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 3 Feb 2026 19:06:41 +0100 Subject: feat: side-quest - Perlin noise sky and ProcGenFunc error handling - Updated ProcGenFunc signature to return bool for error reporting. - Implemented gen_perlin (Fractional Brownian Motion) in procedural/generator.cc. - Added support for sky texture in Renderer3D and its shader. - Integrated Perlin noise sky texture in test_3d_render.cc. - Caught and handled memory/generation errors in AssetManager and TextureManager. - Assigned reference numbers to all remaining tasks in documentation. handoff(Gemini): Side-quest complete. ProcGenFunc now returns bool. Perlin noise added and used for sky in 3D test. Windows build remains stable. All tasks numbered. --- src/3d/renderer.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/3d/renderer.h') diff --git a/src/3d/renderer.h b/src/3d/renderer.h index c6ca2a3..3caa329 100644 --- a/src/3d/renderer.h +++ b/src/3d/renderer.h @@ -57,6 +57,7 @@ class Renderer3D { const Camera& camera, float time); void set_noise_texture(WGPUTextureView noise_view); + void set_sky_texture(WGPUTextureView sky_view); // Resize handler (if needed for internal buffers) void resize(int width, int height); @@ -76,6 +77,7 @@ class Renderer3D { WGPUBuffer object_storage_buffer_ = nullptr; WGPUTextureView noise_texture_view_ = nullptr; + WGPUTextureView sky_texture_view_ = nullptr; WGPUSampler default_sampler_ = nullptr; // Depth buffer management -- cgit v1.2.3