From 8296fe5180b979b9d1f32f6375b41f0e0a8a399d Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 17:39:33 +0100 Subject: feat(gpu): Add parameter-driven ChromaAberrationEffect MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Implements Task #73 - Extends shader parametrization system to ChromaAberrationEffect following the FlashEffect pattern. Changes: - Added ChromaAberrationParams struct (offset_scale, angle) - Added ChromaUniforms with proper WGSL alignment (32 bytes) - Updated shader to compute offset direction from angle parameter - Extended seq_compiler to parse offset/angle parameters - Updated demo.seq with 2 parameterized instances: * Line 50: offset=0.03 angle=0.785 (45° diagonal, stronger) * Line 76: offset=0.01 angle=1.57 (90° vertical, subtle) Technical details: - Backward-compatible default constructor maintained - Migrated from raw buffer to UniformBuffer - Shader computes direction: vec2(cos(angle), sin(angle)) - Generated code creates ChromaAberrationParams initialization Testing: - All 32/32 tests pass - Demo runs without errors - Binary size: 5.6M stripped (~200-300 bytes impact) Co-Authored-By: Claude Sonnet 4.5 --- src/3d/object.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/3d/object.h') diff --git a/src/3d/object.h b/src/3d/object.h index dfd31ce..a8eb98c 100644 --- a/src/3d/object.h +++ b/src/3d/object.h @@ -43,7 +43,8 @@ class Object3D { AssetId mesh_asset_id; vec3 local_extent; // Half-extents for AABB (used by meshes for shadows) void* user_data; // For tool-specific data, not for general use - std::shared_ptr shared_user_data; // For tool-specific data managed with shared ownership + std::shared_ptr + shared_user_data; // For tool-specific data managed with shared ownership Object3D(ObjectType t = ObjectType::CUBE) : position(0, 0, 0), rotation(0, 0, 0, 1), scale(1, 1, 1), type(t), -- cgit v1.2.3