From 5d20c892dedce7bc7486acbd72fbd35da69e413e Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 20 May 2026 22:44:44 +0200 Subject: fix: code review cleanup — bugs, dead code, factorization (-167 lines) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Bugs: - B1: fix dead tempo debug (prev_tempo captured after assignment) - B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset - B3: fix get_free_pool_slot leak (unregister synth + free data on reuse) - B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth - B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32) - B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder Dead code: - D1: remove unused particle_defs.h - D3: remove create_post_process_pipeline_simple (zero callers) - D4: remove empty gpu_draw() - D5: remove write-only Hybrid3D::initialized_ - D6: remove legacy pending buffer path in audio.cc Factorization: - F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects - F2: particle_common.wgsl snippet, #include in 3 WGSL shaders - F3: gpu_create_shader_module() helper, used in 3 call sites - F5: get_world_aabb() shared between bvh.cc and physics.cc - F6: samples_to_seconds() replaces 6 inline expressions - F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset 37/37 tests passing. handoff(Claude): code review batch — all items verified, no regressions. --- src/3d/bvh.cc | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/3d/bvh.cc') diff --git a/src/3d/bvh.cc b/src/3d/bvh.cc index 5f7abef..129016c 100644 --- a/src/3d/bvh.cc +++ b/src/3d/bvh.cc @@ -4,14 +4,6 @@ #include "3d/bvh.h" #include -namespace { - -struct ObjectInfo { - int index; - AABB aabb; - vec3 centroid; -}; - AABB get_world_aabb(const Object3D& obj) { BoundingVolume local = obj.get_local_bounds(); mat4 model = obj.get_model_matrix(); @@ -35,6 +27,14 @@ AABB get_world_aabb(const Object3D& obj) { return world; } +namespace { + +struct ObjectInfo { + int index; + AABB aabb; + vec3 centroid; +}; + int build_recursive(std::vector& nodes, std::vector& obj_info, int start, int end) { int node_idx = (int)nodes.size(); -- cgit v1.2.3