From efad11008616d30f685752fc70aa05be524c1a78 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 12 Mar 2026 17:14:57 +0100 Subject: fix(win): update wgpu-native to v27, unify Windows/macOS API paths MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS) - platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API - gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches - texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup - rotating_cube_effect.cc: remove #ifdef guard for depthSlice - glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch - asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing in STRIP_ALL Windows builds because disk-loading path ran on embedded data) - tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames and progresses through audio timeline. Pre-existing test failures unchanged. Co-Authored-By: Claude Sonnet 4.6 --- scripts/build_win.sh | 29 ++++++++++------------------- 1 file changed, 10 insertions(+), 19 deletions(-) (limited to 'scripts/build_win.sh') diff --git a/scripts/build_win.sh b/scripts/build_win.sh index da75748..4b7f576 100755 --- a/scripts/build_win.sh +++ b/scripts/build_win.sh @@ -15,32 +15,23 @@ cmake -S . -B build_win \ -DDEMO_CROSS_COMPILE_WIN32=ON \ -DDEMO_STRIP_ALL=ON \ -DASSET_PACKER_PATH=$ASSET_PACKER_PATH \ - -DTRACKER_COMPILER_PATH=$TRACKER_COMPILER_PATH + -DTRACKER_COMPILER_PATH=$TRACKER_COMPILER_PATH \ + "-DCMAKE_EXE_LINKER_FLAGS=-static-libgcc -static-libstdc++ -Wl,-Bstatic -lwinpthread -Wl,-Bdynamic" cmake --build build_win -j8 # 3. Copy runtime DLLs to build_win so we can run it cp third_party/windows/lib/wgpu_native.dll build_win/ -# Copy MinGW DLLs (pthread, etc.) -echo "Copying MinGW DLLs..." -if [[ "$(uname)" == "Darwin" ]]; then - MINGW_SEARCH_ROOTS="/opt/homebrew" -else - # Linux / WSL: mingw-w64 installed via apt - MINGW_SEARCH_ROOTS="/usr/x86_64-w64-mingw32 /usr/lib/gcc/x86_64-w64-mingw32" +# Copy libwinpthread-1.dll (wgpu_native.dll depends on it even when exe statically links it) +WINPTHREAD_DLL=$(x86_64-w64-mingw32-gcc --print-file-name=libwinpthread-1.dll 2>/dev/null) +if [ ! -f "$WINPTHREAD_DLL" ]; then + WINPTHREAD_DLL=$(find /opt/homebrew /usr /usr/local -path "*x86_64*" -name "libwinpthread-1.dll" 2>/dev/null | head -1) fi -COPIED=0 -for dll in libwinpthread-1.dll libgcc_s_seh-1.dll libstdc++-6.dll; do - src=$(find $MINGW_SEARCH_ROOTS -name "$dll" 2>/dev/null | head -n 1) - if [ -n "$src" ]; then - cp "$src" build_win/ - echo " Copied: $dll" - COPIED=$((COPIED+1)) - fi -done -if [ "$COPIED" -eq 0 ]; then - echo "Warning: Could not find MinGW DLLs. You might need them to run the exe." +if [ -f "$WINPTHREAD_DLL" ]; then + cp "$WINPTHREAD_DLL" build_win/ +else + echo "Warning: libwinpthread-1.dll not found — Wine may fail to run" fi # 4. Crunch the binary -- cgit v1.2.3